available
~/ computer graphics × software engineering

I build real-time
graphics, shaders,
and the software
around them.

Graphics research + shipped full-stack products.
End-to-end: GPU to production, built by one person.

locminneapolis, mn
eduUMN CS '25
gpa3.809
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rendershader orb · raymarched displacement
fps60
shaderGLSL · three.js · cursor-reactive